Operational use

MILITARY

In today's operating environment, survivability and tempo depend on how quickly units can convert uncertainty into decisions—and then act without exposing personnel unnecessarily.

Adam, Bertil, and David are built as a multi-role tactical drone family that deliver both situational awareness and function-oriented effects through payload carry and release.

That means the same platform can not only see and track, but also mark, supply, and support missions—repeatedly—without a heavy support footprint.

This table maps concrete use cases (micro-ISR, route reconnaissance, overwatch, tracking, relay, payload-release tasks, and counter-UAS) to the right platform and echelon from squad-level up to battalion.

Use Cases

Use case Operational value Environment Primary model Secondary model Typical level/user
Micro-ISR “peek” (around corner/roofline) Reduces uncertainty before movement/entry Urban Adam Bertil Squad/Platoon
Stairwell/corridor/room ISR Lowers CQB risk; finds obstacles/indicators Urban Adam Squad/Platoon
Rooftop/courtyard reconnaissance Finds threats/observers/sensors Urban Adam Bertil Squad/Platoon
Route recon before advance Avoids ambush/hazards; saves time Urban/Open Bertil David Squad/Platoon
Key terrain / chokepoint overwatch Early warning; controls flows Urban/Open David Bertil Platoon/Company
Multi-sector area surveillance Coherent wide-area picture Open David Bertil Company/Battalion
Target identification & prioritization Better decisions; reduces mis-ID Urban/Open Bertil DavidAdam Platoon–Battalion
“Target custody” (track moving target) Prevents losing contact Urban/Open David Bertil Squad-Company
BDA (immediate) Confirms effects; reduces second-order risk Urban/Open Bertil AdamDavid Squad-Company
BDA (over time) Detects re-occupation/repairs/activity Open David Bertil Battalion
Base/perimeter ISR Force protection; alarm verification Urban/Open Bertil David Company/TOC
Rapid alarm response Verifies threat before sending patrol Urban/Open Adam Bertil Platoon/Base security
Convoy halt-site overwatch Reduces exposure during refuel/load Open David Bertil Company
Crossing overwatch (open danger area) Reduces vulnerability during passage Open Bertil David Platoon
Relay / communications support Extends comms in masked terrain Urban/Open David Bertil Squad-Battalion
Deception / decoy / probing Forces reactions; reveals sensors/fires Urban/Open Bertil Adam Platoon/Company
Vehicle/container/object inspection Safety check without close contact Urban/Base Adam Squad/Base
Micro-resupply (small critical items) Delivery without exposing personnel Urban/Open David Bertil Platoon
MEDEVAC support (locate/route/overwatch) Faster scene assessment; safer evac Urban/Open Bertil DavidAdam Squad-Company
AAR / documentation Better learning & traceability Urban/Open David BertilAdam All levels
Payload release: deploy marker/sensor node (beacon/tag) Marks routes/points; improves coordination Urban/Open Bertil AdamDavid Squad-Company
Payload release: micro-resupply to forward element Reduces exposure; shortens time-to-continue Urban/Open David Bertil Squad-Company
Payload release: distraction/decoy payload (ROE/policy) Creates reactions / buys time Urban/Open Bertil Adam Squad
Counter-UAS: intercept (disrupt/deny) Protects base/unit; reduces intrusions Urban/Open Adam Bertil Squad-Company
Counter-UAS: capture/soft-kill Lower collateral; potential for forensics Both (controlled zone) Bertil David Squad-Company
Counter-UAS: cueing/coordination (detect→track→intercept) Shorter OODA via sensors/C2 Urban/Open David Bertil Squad-Company